Guide to Ticking Clock Creation

Create the motivation needed to move your players through your story effortlessly.


We use this system to get a handle on pacing, add or relieve pressure, and establish ticking clocks when we need them. You can use it when you have an idea for the story you want to run, and reference it during your games. You'll be able to strike the balance of keeping things on track while still allowing the player characters to drive. Slow down or speed up the story based on how much pressure you apply. Allow for diversions, but focus direction when you know it's needed.

This is a fully form-fillable PDF, so you can print it or use it’s digital features to keep track of your… less than pleasant ways of motivating your group.