Confidently Cast the Charm Person Spell

Make improvising the right level of charm a problem no longer!

There's so many opinions of how to handle Charm Person, and being charmed in general. And they're all right! Obviously, we'd never tell you our way of acting charmed is the only way. But we will tell you how we keep it pretty simple in our heads, and are able to actually play this out in a way that fits the game. Too many times we've gone too big, and let them befriend the big bad for all time, or too small, and planted a big juicy "no" on our reactions.

In the Strategy Stateroom we pick out the only roleplay prompt included within the spell, "they regard you as a friendly acquaintance" and examine what that means to us. Then we go through how to get your head in the space of being charmed quickly. Pick a value or two for the character you're playing, see that value in the charmer, and assess requests from the charmer based on values, convenience, and risk.

Then we head to Griffon Street Market, where we talk about a new tool that makes your life as a DM much easier! Do you have more campaign ideas than prep time? Of course you do! Does your party have a peculiar knack for going that one place you’d least expect? Of course they do! Want over 1400 box texts, from places, monsters, items and spells to drop into your games? dScryb has seasoned writers creating this for your table. One of our favorite bits is that dScryb is a proud community partner of Safer Spaces, a 2S-LGBTQ+ Workplace Training & Inclusion organization. Safer Spaces played a foundational role in forming dScryb’s writing policy.

Check it out at dscryb.com and use the coupon code "hook" to save 10%.

Finally, we go to Grandma B's Schoolhouse, where we look at the first recorded professional charmer, or "con artist", William Thompson, and how he got people to hand over their valuables after a brief conversation, willingly. Then we run through how people like him operate, so you can pull a few tricks of the con artist into your games.