Let the King Be King ft. Ollo Clark

Status can inject intense drama into roleplay, too bad it's not only in the hands of the GM.

Ever wished your tabletop RPG sessions felt more like epic 'do-or-die' tales and less like casual dice-rolling? Well, in this episode, our friend Ollo delivers us a golden key to unlock another level of immersive storytelling and roleplay. Character status, both internal and external, is that roleplay key, but the players are the ones who hold it. 

Status is the secret ingredient that powers those intense in-game moments, where powerful NPCs truly command respect and spine-tingling fear. Ollo Clark, Creative & Art Director for Escape Plan Games, joins us to reveal the status concept's power and how to apply it to our tables.

First, we break down the distinction between internal and external status and why it matters. You'll learn how to play with the dynamics of low and high internal status on the fly. Referencing Succession to Game of Thrones, Ollo shows us how to broadcast status in creative ways.

For GMs, we discuss how to respond when players act brashly towards powerful NPCs and reveal the rewards and consequences of their actions. When to get players to buy into this fiction (hint, it's ASAP). How to create your own system for determining how the world responds to your players status and discuss ideas for how status affects the world around them.

Then, for players, discover how the power of status can shape your character's internal standing, easing roleplay and character decisions. While status is rarely a game mechanic, it might just be one of the most important roleplay secrets you'll learn. After all... actors have long been subtly using it to draw us into their drama.

Sign up to get notified for the launch of Blood, Rum and Thunder by Escape Plan Games.

Follow Ollo Clark on Twitter

As always, thanks for all of you! Our wonderful Patrons who made this episode possible.
Inigo the Brave!, Adam F., Alex R., Steve A., Sigma, Kuraidoscope, Skyler E, Deadman, NinjaDuckie, PseuArt, Blackthorne, FirstLaw, PeakcockDreams, DM Thunderbum, Marley R., Timewarp, DangerousMarmalade, Zach G., No Ma'am, Michelle T., Adlerious, Chris F., The Senate, Lucas D., Lyla G., The GM Tim, Nevermour, Thomas W., DM Natske, Heavyarms, Leprecan, Will HP

The Great Homage Heist ft. The GM Tim

Learn to weave your favorite elements of stories together into your greatest game yet.

You consume a story. Maybe a movie, or book. You love it. It speaks to you. It moves you. You want to jam it into your games, but how do you jam in the things that captured you? The things that matter? Throw in a character with a bullwhip and a fedora, you're not going to have what made Indiana Jones great.

On the other hand, perhaps you are running dry on inspiration. Your mind, like ours, can act as a sieve that retains nothing of value. When it comes time for game prep, you slap at concepts like "monster" and "quest", hoping that something happens. In this episode, we hope to help you create a font of inspiration that matters to you, and never runs dry.

Join us and The GMTim in The Temple of Inspired Hands. We go through a sampling of questions he has designed to extract the most from fiction that inspires us. They help extract what matters from the story, or scenes, or characters that we want to capture in our games.

Then we step into Moradin's Forge to discuss the Appendix Lit book club. The GM Tim has created a list of fantasy/science/speculative fiction books that represent culturally diverse and queer authors. Find more information, including the books and the questions: Appendix Lit: A Gamer's Inspiration Book Club - The GM Tim.

How to Defend Your Lair ft. Keith Ammann

Give adventurers the most thrilling challenges as they obfuscate, infiltrate and appropriate.

Returning with another literal book full of wisdom is Keith Ammann. He's bringing the same strategic brilliance that he's brought to monster and player offense to base defense. It creates games that feel grounded, flexible, and full of potential. Most of all, it gives you the tools to create the lair of anyone or any monster you can dream up. We love it, and we think you will too.

In The Strategy Stateroom, Keith takes us through the steps to create a great lair. They include security assessments, deterrence strategies, trap usage, prisoner treatment, and bushels more. You'll get at least a dozen ideas you can implement in your next game from these steps, we promise. Pure gold. We even learn a couple of tidbits about Keith's design process, if that tickles you.

Using Tropes with Intent ft. Paige Ford

Lean into the story shortcuts that will deliver powerful moments for your characters.

The group of adventurers pledging themselves to a dangerous mission...The guttural clicking of a monster stalking the party...A passing shadow that clues the party to look up, its source an enormous red dragon. All tropes! All Incredible moments! We were once resistant to the power of tropes, until we realized that you can't avoid them, and that they're actually a useful tool for running games. They're a shorthand that gets everybody into the moment because we all have a meaningful reference point. For this episode we have the talented Paige Ford joining us! She's used her favorite tropes, mostly horror and romance, to write a delightful plethora of gripping adventures for different TTRPG systems.

In The Strategy Stateroom, we cover the steps to using tropes to best effect in TTRPG's. First, you want to find the tropes that present themselves in the story and characters at the table. Next, identify their strengths, and explore how you can subvert or twist them. Finally, explore their themes, and pull as much roleplay potential out of them as possible.

In The Heroes Stage, we learn more about Paige's origins, skills, and gaming perspectives, and how they contribute to the romantically horrific, or horrifically romantic, adventures she creates.

Follow Paige and find her work:

Website: Paige Ford (paigefordgaming.com)

Twitter: OnePaigeRPG (@DnDnPaige) / Twitter

Tavern Tales: Tavern Tales | Escape Plan Games

Rules of Engagement ft. Heavyarms

Craft great games for your group by using rules that work.

Every rule should engage. That's the episode. Playing D&D can feel like you're constantly getting buckets of rules tossed in your face, and you're trying to sort out which ones matter. Then there are rivers of homebrew. How could we possibly know what's good, and what's trash? With the question "Does it engage?", which is what our incredible guest Heavyarms is here to help with. He's created some of the most useful supplements we've ever touched, including The Armorer's Handbook and The Alchemy Almanac among others.

In The Strategy Stateroom, we look specifically at how to assess rules when considering them for your game. Within the three steps of Capture Inspiration, Consider Intent, and Watch for Red Flags we learn practical advice but also so much about game design from the perspective of a pro.

Then we go to The Heroes Stage where we learn more about Heavyarms. He talks about the problems in games that inspire his work, his process, and what might be coming down the pipe in some distant future. Find Heavyarms' work and thoughts:

Website: Heavyarms | Raise your Game

Twitter: heavyarms (@heavydoesntmiss) / Twitter

And as always, huge thanks to the support of all of our patrons for making this episode a reality.

Pseu Art, Blackthorne, FirstLaw, PeacockDreams, DM Thunderbum, Marley R., Garr the Pirate, Timewarp, DangerousMarmalade, Zach G., NoMaam, Michelle T., Felix R., Chris F., The Senate, Lucas D., Lyla G., The GM Tim, Nevermour, Thomas W., Ty N., Heavyarms, Erik R., Aldrost, Leprecan, Will H-P.

Beyond D&D ft. The GM Tim

Explore games that will breathe new life into your passion for tabletop gaming.

There are many games with near-infinite themes, genres, flavors, new ideas, and fresh inspiration. It's an exciting world of possibility, and we'd love to play them all. Of course, there's only so much time, money, or x resource that we have to try these new games. Unfortunately, this stops us from even beginning to explore different systems. This episode aims to give you the same nudge we needed. The GMTim, with his experience as a professional DM running dozens of different systems, presents a few based on our favorite genres, and we discuss their merits as we try to figure out what to learn next.

In The Oracle's Tower, we start by dispelling some of Travis' cherished excuses for why he doesn't play different systems so that we can all get on the same page. Then we explore some of The GMTim's highest recommendations in the TTRPG genres of Superhero, Heist, Sci-Fi, and a smattering of others. He fills us in on what makes them great, what might make them a "no thanks" for some, and an overview of just what to expect down each of these rabbit holes.

The GMTim

Follow @thegmtim on Twitter and Instagram

Check out his website

Watch Star Trek: Lost Voyages every second Sunday.

Superhero

Heist

SciFi

Pacing like a Producer ft. Roz Young

Learn the sorcery that attunes you to your group's energy, molding its ebb and flow with intent.

Ever find yourself scrambling to hit the gas, or notice that something is getting stale, but you just can't tell what? Well, this episode is packed with techniques that will keep everyone on the edge of their seats. The wisdom comes from the experience of our incredible guest Roz Young, the masterful storyteller of Ready to Roll, a boundary-pushing actual play YouTube series.

In the Strategy Stateroom we explore two major steps to improve pacing. The first is to think in acts, and helps prepare for a consistently engaging adventure. The second is to think in scenes, and Roz shares all kinds of perspective shifts from her varied fields of expertise that helps keep every moment feeling unrestrained, yet on track.   

Then we go to the Heroes Stage to learn more about Ready to Roll and what makes it extraordinary, from their rich world, to their cast of actors, to their vignettes, where they recreate key scenes from the game with an entire team of professional filmmakers. We're talking beautifully detailed sets and fully imagined costumes here. You'll think you're watching a movie.

Follow Roz Young

 on twitter: @squirrelsofdoom

on twitch: https://www.twitch.tv/roo_zilla

Check out Ready to Roll on YouTube or on their website.

5 Steps for Memorable Taverns ft. Escape Plan Games

Never have a dull moment again in the taverns of your world.

We've all sat down in the tavern, only to not know where to go next. As GM we've accidentally described the blandest, most cookie-cutter fantasy drinking hole, and can't conjure up an NPC that does more than asking "what're ye havin'?" while everyone looks around, hoping for something to engage with. Well, that's why Mike Pisani and Colin Heffernan from Escape Plan Games join us in this episode to bring us techniques and tools to create more dynamic and inspiring taverns.

In The Strategy Stateroom, we cover five elements to include in all your taverns.

  1. Theme the Tavern.

    Starting with a unique premise helps the place come together, and gives you something to draw off as you create more.

  2. Create three unique NPC's.

    Coming up with at least three contrasting individuals that feel deeper than their job titles, that are created from your theme really helps bring the place to life.

  3. Get Players Invested

    Giving the party stakes in the tavern gives you something to play with, or, y'know, threaten. Letting players set up a stand to sell their adventuring loot from, or letting them literally invest in the tavern's success make the players lean in.

  4. Create Entertainment Options

    Providing interesting mini-games and events allows players to engage on their own agenda, and create fun where they want it.

  5. Kick off the Adventure

    The tavern exists to be the starting point, so you have to make it a great start!

Then we go to The Heroes Stage to Learn more about Colin and Mike, Escape Plan Games, and their newest supplement Tavern Tales Volume I. It's an incredibly rich and detailed body of work surrounding a tavern titled A Trip Away. It includes everything you could ever need and some things you didn't know you needed for your next pit stop. It has NPC's, adventures, magic items, tavern games, a full menu, and shady dealers, to name a few features.

Check out Escape Plan Games - eplangames.com

Follow them on Twitter @eplangames

As always, huge thanks to the support of our patrons for making this episode a reality.

Garr the Pirate, Time Warp, Nico Y., Zach G., No Ma'am, Michelle T., Hentenius, Alan E., Matthew T., Felix R., Chris F., The Senate, Lucas D., Lyla G., The GM Tim, Nevermour, Thomas W., Tyler G., Ty N., Heavyarms, Erik R, Aldrost, Leprecan, and Will H-P.


Designing Lovable NPC's ft. Geoffrey Golden

Bring characters to the table that deepen players' investment in everything that happens next.

There's nothing worse than trying to introduce a character you think is going to kick off the adventure with whoops and hollers, but ending up with everyone leaning back, getting hungry, and talking about the cool movie they're gonna watch once this game is over. In this episode, we're going to learn to create characters that engage. Characters that get players to lean in. Take notice. All of a sudden they care where the story is going because this new character is a part of it.

To show us how to do this is the wonderfully talented Geoffrey Golden, a narrative designer that's worked for Warner Bros, Disney, Capcom, and more, created some awesome products like the Wet Hot American Summer TTRPG, and is starting down the path of creating polished and engaging adventures on The DM's Guild for folks like us.

In the Strategy Stateroom, we learn how to make these lovable characters. It's a great conversation full of tips and strategies that follows a basic path. First, how to introduce the character. Next is creating their story, and how much of it to actually use. Finally, how to create that investment through their failures and successes, and how to elicit that help they need from the players.

Then we head to the Heroes Stage to learn more about Geoffrey, and what he's working on. He's been a creative whirlwind from a very young age, and it sounds like there hasn't been a break since. If you want a taste of his work, check out the following:

  • Target Run, a 5e sports comedy in the tradition of Caddyshack and The Mighty Ducks! In our opinion, this is a really fun adventure with those classic underdog vibes, and the design is one of the most DM-friendly that we've come across. If you want a light-hearted one-shot, this is it.

  • Worst Movies Ever Played, an actual play podcast where Geoffrey and two other comedians improvise terrible 80's VHS movies.

  • Adventure Snack, a newsletter that provides micro "choose your own path" adventures with much wilder premises than you'd expect.

If you want to keep an eye on Geoffrey Golden and what he's working on next, follow him on Twitter @geoffreygolden.

Martial Arts and Culture ft. James Mendez Hodes

Give your worlds and characters combat more depth than ever before by thinking about the stories behind their martial arts.

When creating your character, when was the last time you considered how they learned to fight with any real weight? If you've ever done it, congrats! You got us beat. That's why we've got an incredible guest on today to share how to add an onion's worth of layers to our characters fighting styles. James Mendez Hodes has written, designed, and culturally consulted for a ton of different games, and also has deep personal experience with martial arts and world history. This leaves him super equipped to guide us down the rabbit hole of martial culture in a way nobody else can. Also, he's a senior developer on Avatar: The Last Airbender Roleplaying Game, currently in the middle of a wildly successful Kickstarter campaign.

In The Strategy Stateroom, James Mendez Hodes shares some enlightening points about integrating martial arts more meaningfully. First, getting away from thinking about Monks as the only martial artists. Anyone who fights learned to fight somewhere, and anyone who learned to fight is a martial artist. Then we can dive into a real world martial arts style, whether it be Brazilian capoeira or French canne de combat, and learn about the culture that surrounds it. There's the philosophies that define it, the legendary fighters within it, or how it came to be, all of which can enrich your characters.

Then, in The Heroes Stage we get to know James Mendez Hodes a little better, and get into what he's working on now, Avatar Legends: The Roleplaying Game. Here's just a sampling of what it brings to the table. The game does an incredible job of guiding players through the character creation process, allowing full creative control over their bending style and even giving the framework for a super quick party history allowing you to jump right in. It also focuses on the emotional weight of conflict in a way that totally respects how the shows handled it, allowing you to emulate the stakes and energy that we're familiar with. There's so much good stuff here, you've got to check it out for yourself.

Follow James Mendez Hodes and his works:

Website and Blog: jamesmendezhodes.com

Twitter: @lulavampiro

Facebook: lula.vampiro

Patreon: patreon.com/mndz

Avatar Legends: The Roleplaying Game Quickstart Guide

Avatar Legends: The Roleplaying Game Kickstarter: Ending Sept. 02 2021

Worldbuilding like a Pro III ft. Matt Sernett

Go on a worldbuilding journey, and you might end up somewhere totally unexpected.

Creating a world as a group, or by yourself, is a powerfully satisfying creative experience. When a whole bunch of great ideas come together, and you start twisting and mixing them in a unique way, you're gonna come up with something you want to explore more, because it's yours, and it's new. That's what we're doing in this episode with the help of our fantastic guest, Matt Sernett, and the input from our fantastic friends on Discord.

In Tymora's Tavern we go through the creative exercise of actually building a world. We go through the different main components of a world: cosmology, genre/subgenre, culture, politics, religion, magic/technology, era, and theme. We collected suggestion for these from the Hook and Chance discord, and in the episode Matt and the two of us create a world from them. Follow Matt Sernett @Sernett on twitter.

Then we head to Griffon Street Market, where we talk about a new tool that makes your life as a DM much easier! Do you have more campaign ideas than prep time? Of course you do! Does your party have a peculiar knack for going that one place you’d least expect? Of course they do! Want over 1750 box texts, from places, monsters, items and spells to drop into your games? dScryb has seasoned writers creating this for your table. One of our favorite bits is that dScryb is a proud community partner of Safer Spaces, a 2S-LGBTQ+ Workplace Training & Inclusion organization. Safer Spaces played a foundational role in forming dScryb’s writing policy.

Check it out at dscryb.com and use the coupon code "hook" to save 10%.

Worldbuilding like a Pro II ft. Matt Sernett

Learn to pull great ideas from your own mind, creating something uniquely you.

Playing in existing fiction is fantastic, but a lot of us, at one point or another, get that itch to create a world of our own. So what makes them great? Not a formula, but the collection of ideas that makes up your mind. That's why this is not a step by step guide to creating your own wonderful world, but rather a collection of ideas to visit along your way, and ways to explore combining things you already love into something new. Matt Sernett, someone with extensive knowledge and experience with what makes a fictional world mean something, guides us through.

In the Strategy Stateroom, we explore the different concepts that can be a major part of your worldbuilding process. Matt takes us through Cosmology, Genre, Culture, Politics, Era, Magic/Technology, and Theme. See if any of these spark your next great idea, and get into the details of what that means for your world. How do they interact? What about them gets you super excited? Once you've begun this process, it can be hard to stop, because you just might strike upon something great that's been lurking in your mind this whole time.

Then we head to Griffon Street Market, where we talk about a new tool that makes your life as a DM much easier! Do you have more campaign ideas than prep time? Of course you do! Does your party have a peculiar knack for going that one place you’d least expect? Of course they do! Want over 1400 box texts, from places, monsters, items and spells to drop into your games? dScryb has seasoned writers creating this for your table. One of our favorite bits is that dScryb is a proud community partner of Safer Spaces, a 2S-LGBTQ+ Workplace Training & Inclusion organization. Safer Spaces played a foundational role in forming dScryb’s writing policy.

Check it out at dscryb.com and use the coupon code "hook" to save 10%.

Worldbuilding like a Pro I ft. Matt Sernett

If you're gonna build a world, take some tips from the best.

There's a million ways to build worlds, and it's a powerfully fun thing to do. But the greatest creations come not from a formula, but from a mindset of creating something all your own. Here to share his experience and wisdom on the subject is someone that's made a career of diving deep into fictional worlds, Matt Sernett. Join us as we learn new ways to think about this fundamental part of the gaming experience, with Matt as our guide.

We start in the Strategy Stateroom, and learn Matt's worldbuilding philosophy. It begins with the concept of starting small, in the neighborhood of the characters, and letting great things spawn from there. And, well, it doesn't end. We cover things from what makes the great worlds great, to what you absolutely need for people to care about your world. There's a ton of fantastic ideas in this one that just can't be summed up here, so have a listen!

Then we head to Griffon Street Market, where we talk about a new tool that makes your life as a DM much easier! Do you have more campaign ideas than prep time? Of course you do! Does your party have a peculiar knack for going that one place you’d least expect? Of course they do! Want over 1400 box texts, from places, monsters, items and spells to drop into your games? dScryb has seasoned writers creating this for your table. One of our favorite bits is that dScryb is a proud community partner of Safer Spaces, a 2S-LGBTQ+ Workplace Training & Inclusion organization. Safer Spaces played a foundational role in forming dScryb’s writing policy.

Check it out at dscryb.com and use the coupon code "hook" to save 10%.

Then we get to learn more about Matt at The Hero's Stage! We get a glimpse at how he got into the industry, and get some insight into what he's working on now, and what comes next. Find Matt @sernett on twitter, or check out his portfolio

Letting the Players Lead ft. The GMTim

Get everyone at the table feeling more invested and in control, yet more delightfully surprised at what happens next.

Want to learn some techniques that will leave everyone stunned at how well a session brought their characters and their visions to life? Here to help is The GMTim! He runs about 10 games a month, writes adventures, and constantly discovers new ways to push his skills as a Game Master. We are so excited to have him share his skills with us in this episode.

To get some of The GMTims powerful techniques for running great games, we start off in The Strategy Stateroom. Our conversation covers a lot of great ground. He shares how he gets players involved with each other and the world right off the hop with a round circle minigame, how he keeps players minds moving by having them inhabit different NPC's when it works, how he never stops asking questions of the players to discover what game they want to play, and more. There's some gold here, folks.

Then we head over to The Heroes Stage to find out what projects The GMTim is working on, what we can look forward to, and how we can join him in some creativity expanding journeys right now!

Follow @thegmtim on twitter or instagram

Check out his website

Learn more and join his Appendix: Lit book club

Watch Star Trek: Lost Voyages every second sunday at 7:30 pm Pacific Time

 
 

Roleplay Like an Actor ft. Joanna Gaskell

Unleash your games potential by embracing the spirit of improv acting.

Want a little help getting that finely crafted character or NPC from the page into the game? Or maybe you've got all these ideas as a DM, but find it tricky to run those flowing, exciting sessions you see in your mind? Well, Joanna Gaskell is here to help. She's a cast member of a D&D improv show, DM's professionally, and even wrote, produced and starred in a long running D&D inspired web series!

We jump into The Strategy Stateroom with Joanna to hear how she makes her games great. Some takeaways, you say? She shares how letting go of control can lead to more dynamic and fulfilling games. Focusing on other players ideas can create a fun, chaotic snowball where everyone's on board. Listening, rather than scheming, always creates an atmosphere where incredible improvised roleplay happens.

Then we go to the Heroes Stage to hear how Joanna got started down her creative path, what she's working on, and what projects of hers we can look for next. Find her at @mightyjoanna on twitter to keep up with new short films, watch her web-series Standard Action, check out the online D&D improv show The Critical Hit Show, or listen to her play in a group of rotating DM's and rotating systems on What the Quest! You've got options.

Live to Tell the Tale ft. Keith Ammann

Tired of feeling like the survival of your character is completely in the fickle hands of fate?

Keith Ammann, author of Live to Tell the Tale and The Monsters Know What They're Doing is here to explain how players can think a bit differently about their characters and their desire to survive. Using new concepts like Ability contours he explains how characters can lean on their strengths, position themselves in combat, and know how to escape deadly situations.

One can probably consider their characters professional adventurers. Well like any professional, they probably consider tactics and drills like their life depends on it because it does! Keith presents some thought-provoking takes on why all players should spend some time considering their characters, not just for survivability alone but to be a better roleplayer as well as help your party.

You can follow Keith’s work on his Twitter, over on his wildly popular blog The Monsters Know and order a copy of his new book at Spy and Owl.

Captivate With Your Character Introductions ft. Beth Ball

Make an impact with a dramatic character introduction story!

Ever picture your character as incredible in your head, but then deliver a line like a goober, only to realize your party sees you as a goober? Dang, Goober. In this episode we are joined by the incredible author Beth Ball, who help us figure out how to introduce our characters in a way that capture the other players attention and conveys who they really are.

We are joined by author of Buried Heroes Beth Ball to share her insights on how we can accomplish this task with ease.

This episode is accompanied by a resource to help you write a few paragraphs of an introduction for your RPG character. The core idea to this guide that can not only help you get into character quicker and stay true to them but also to help other players understand the most important impressions you want to give quickly. Stats don’t tell anybody about who a character is at their core, but this will.

The resource is a form-fillable and printable PDF that you can find over here.

You can find more of Beth’s work over at D&D Duet and check out Beth Ball Books for a preview of the book before its impending release. Then, when you love it, go preorder it!

Also for a really helpful review and notes on the process, give Beth’s blog post about this specific topic a read. She provides some really helpful insights into the exercise and how it helped with her character Evelyne.

Immersive Theatre of the Mind ft. GMTim

Playing D&D with all the power and freedom of Theatre of the Mind.

Think D&D needs more maps and minis? Theatre of the Mind, or more simply, playing D&D with only a character sheet, can be daunting, especially for such a math and map driven game. So the talented GMTim joins us to teach how to try Theatre of the Mind and all of the benefits it brings with none of the challenge or fuss.
We use maps and minis exclusively, heck, we have a digital tabletop to display living and moving maps, so we completely understand that D&D and tabletop RPG's are entrenched with physical representations of fantasy and sci-fi lands. That being said, learning to harness the power of theatre of the mind style play, means being a powerful player and DM that can conjure these places and locales without using these things like a crutch. Being able to utilize both styles whenever needed or when the scene is best served by one or another, means we are all the more able to capture an incredible game of D&D.

The GMTim's website

So You Want to be a Goblin Adventure on the DMsGuild

Infernal Insurgency on the DMsGuild

The Ultimate Guide to Hair on Kickstarter on Kickstarter

Creating NPCs That Your Party Will Love

Supporting Characters Can Always Have an Impact

Ever have issues creating Non Player Characters that people you are playing with really connect with? We propose that there's a few crucial elements to start with. What do they have in common with your party, what do they have in contrast, and how do they fit in to the story? The temptation to spend the first 3 hours focusing on the design and origin of their walking stick is strong, we know, but stick with us here, and have a listen.

Increasing RPG Immersion ft. David Adams

Draw your party ever deeper into the fantastic fiction.

David Adams joins us! He laser beams his many amazing thoughts on party immersion into this episode. We talk about drawing yourself into party members characters, using catchphrases, honoring the tone at the table, and, of course, more. David has created lots of great content, so find him on twitter @level2npc, find his works at his website and find his stuff on DMs Guild here.