The Mechanics of Leveling Up

Whatever approach to leveling you love, we just want you to get the most from it.

The debate rages on in all corners of the TTRPG world. In one corner we have leveling with experience points, with all its precision and flexibility. In the other, milestone leveling, with its ease of use and story focused approach. Which is the correct system? Well, whatever you and your players like. It really is that simple. But in this episode we explore the potential and drawbacks of each, and figure out what we could do to make the most out of our leveling. In The Strategy Stateroom, we discuss the finer points of both XP and milestone leveling, from what they can be used for, to what kind of gameplay they might encourage, to what roadblocks you might encounter in using them. Then we propose a simple system that uses the best of both worlds, and eliminates as many level up issues as possible.

Then, in The Temple of Inspired Hands, we consider the fact that magic items are one of the most satisfying rewards a DM can give out to the players. The problem? They can be so powerful that they throw the whole game into chaos. This is why one of our favorite new resources is the List of 100 Low Level Magic Items, compiled and created by u/doctor_clockwork on the d100 subreddit. They're all gold, and are just there to add a sprinkle of power and fun to your games.

As always, huge thanks to the support these folks give us on our Patreon. ISeeSpidersWhereThereAreNone, Sean J., The Senate, Lucas D., Lyla G., The GM Tim, Nevermour, Thomas W., Ty N., Heavyarms, Erik R, Aldrost, Leprecan, and Will H-P.