Character Arcs II

Guide your characters path while still letting unexpected trails appear.

Here's our second installment in the Character Arc series. This topic is one that appeals to us, because it's one that we struggled with for a long time as new players. Once it clicked, however, it made planning out our parts of the game so much more engaging. We started to feel like we had some control over our characters. Join us as we look at another type of arc, one that deals in personal growth.

In the Strategy Stateroom we get into the second type of arc, worldview. In broad strokes these arcs are about characters learning something that changes their perspective on the world in some significant way. Under the worldview arc umbrella we look at the different changes that can happen within your character: maturation, education, and disillusionment. These ideas are modified from The Story Grid: What Good Editors Know by Shawn Coyne. Then we head to Tymora's Tavern where we take a look at Gimli's education character arc. We of course chop and screw it into each other type, seeing how things could have shaken out in a different world. No spoilers, but wouldn't Legolas and Gimli opening a summer camp have been a great ending to Lord of the Rings? We're only taking "yes" responses at this time.

As always, huge thanks to the support these folks give us on our Patreon.

Chris F., ISeeSpidersWhereThereAreNone, The Senate, Lucas D., Lyla G., The GM Tim, Nevermour, Thomas W., Ty N., Heavyarms, Erik R, Aldrost, Leprecan, and Will H-P.