The Modron Mathematical Mayhem

Run Modron combat that challenges and delights.

So we've got dimension-surfing cyborgs with cultural values, motivations, and personalities. Now we have to plan for inevitability that some frantic adventurer is gonna wanna throw down. But as they're currently presented, we're a little underwhelmed by their combat dynamism. Advanced beings from a plane of law, and they're throwing javelins at us? In this episode, we aim to create encounters with Modrons that engage, confound, and allow for triumphant victories.

In Kinship Camp we start with a recap of what Modrons are currently capable of. Then we discuss all the elements we want to consider before we get to fighting. We talk about their motivation to fight, we reflavor and add abilities to better capture the themes they represent, talk about methodical tactics they might use, and even how their home plane, Mechanus, might offer useful elements for a dynamic fight. Then we put it all together in three stages of an encounter designed to be creatively and logically solved, not beaten over the head with a hammer.

Speaking of logic puzzles, here's a link we promised in the episode to give an idea for how Modrons might test a creatures capacity for law and order. Game: Tchuka Ruma – Do It And How

Thank you to the patrons that joined us on our monthly episode writing hangout that helped with the content in this episode:

DangerousMarmalade, Lyla G., and Leprecan.

And as always, huge thanks to the support of all of our patrons for making this episode a reality.

FirstLaw, Blackthorne, Victoria O., PeacockDreams, DM Thunderbum, Marley R., Garr the Pirate, Timewarp, DangerousMarmalade, Zach G., NoMaam, Michelle T., Alan E., Felix R., Chris F., The Senate, Lucas D., Lyla G., The GM Tim, Nevermour, Thomas W., Ty N., Heavyarms, Erik R., Aldrost, Leprecan, Will H-P.