Make Menacing Goblins

Goblins can be incredible mooks, but don't forget that they can also be terrifying monsters that lurk in the shadows.

Goblins get plenty of attention, and we love the classic chaotic little beasts. A lot of the time, they end up wherever a game master needs something to fight. But this episode is all about getting into a goblins head and figuring out what they're really up to. Next time you use goblins in a game your players will learn to fear the relentlessly clever survivability the goblin brings to every encounter.

In Kinship Camp we explore what goblin culture looks like. We start with their values and beliefs, and figure out how that molds the way they interact with the world. They wanna keep these adventurers far from their doorstep, and what better way to do that than to freak them out.

Then we go to the Strategy Stateroom to discuss solid tactics that goblins use in every situation where survival is at stake. They torture and test, hit hard and fast, take prisoners, and escape. These steps encompass all the ways in which they try to trap, overwhelm, frighten and destroy their enemies. Goblins make up for their lack of raw power with the instincts of a cockroach and the mind of an engineer, and they want you to fear them. Be careful on the roads at night.

As always, huge thanks to the support for making this episode a reality.

Steven Van C., Alan E., Matthew T., Felix R., Chris F., The Senate, Lucas D., Lyla G., The GM Tim, Nevermour, Thomas W., Tyler G., Ty N., Heavyarms, Erik R, Aldrost, Leprecan, and Will H-P.