Wonderful Warforged Struggles

Play the most rich and unique character at your table by figuring out what the Warforged offer.

Warforged have some serious potential for incredible storytelling. If we're worried about anything, it's that we won't do them justice. But there's a lot of angles you can take to play a compelling character with solid goals and a satisfying arc if you start with the Warforged, without reading a dozen novels and sourcebooks about Eberron. In this episode, we're going to dive into as many as we can.

In Kinship Camp, we look at all of our favorite aspects of the Warforged, and dissect how that can help us roleplay traits, goals, character arcs, and even interparty dynamics. We draw a lot from classic tropes that are classic for a reason, like "I am not a gun" and "Last of a dying race" to get the most out of them. One of our favorite things to consider is how their sentience works, which leads us to discuss some options we would bring to the table.

Then we head to the Extra Dimensional Gateway where we introduce a very useful Warforged magic item supplement from Walrock Homebrew called Warforged Components. It's a collection of magic items that work really well as things a Warforged incorporates into themselves. We then each choose a couple of our favorite Warforged from movies and TV, giving a quick rundown on what we think their class and magic item would be. We get a little help on Data of Star Trek from our friend The GMTim, who has Star Trek Online and the actual play Star Trek Voyages adventures you can check out at Norse Foundry's Twitch.

As always, huge thanks to the support these folks give us on our Patreon. ISeeSpidersWhereThereAreNone, Sean J., The Senate, Lucas D., Lyla G., The GM Tim, Nevermour, Thomas W., Ty N., Heavyarms, Erik R, Aldrost, Leprecan, and Will H-P.