Craft compelling mysteries with your cults that will surround and confound your party.
If you listened to our last episode, you've got an original cult to grip your players with their twisted, dastardly plans. Well, now it's time to play out those plans. And it's not always easy to prep for a game that needs to give players a plot to unravel, horrifying cult activities, and a captivating villain to lead the way. There are so many missteps that can quickly derail the tension and terror you want to build in these games. That's why in this episode we explore how to use a collection of our resources to create a cult mystery horror adventure by making one ourselves, and we're pretty excited about how it turned out. It's got shadow demons, brood mothers, dark rituals, and more!
In Kinship Camp, we create an adventure that culminates everything we talked about in previous episodes:
27. The Bones of Horror I
28. The Bones of Horror II
29. The Bones of Horror III
69. D&D Mystery Simplified I: World-building
70. D&D Mystery Simplified II: Story Beats
71. D&D Mystery Simplified III: The Details
136. Cult Based Mysteries
Don't worry, listening to them all isn't crucial to following this episode, but we do hope it inspires the creation of your own adventures. To use the free resources that came out of these episodes, be sure to check out our resources page.
As always, huge thanks to the support of our patrons for making this episode a reality.
Marley R., Garr the Pirate, Timewarp, Nico Y., Zach G., NoMaam, Michelle T., Hentenius, Alan E., Felix R., Chris F., The Senate, Lucas D., Lyla G., The GM Tim, Nevermour, Thomas W., Tyler G., Ty N., Heavyarms, Erik R., Aldrost, Leprecan, Will H-P